How does bioshock infinite end




















These moments are also a knowing joke on the player. The Luteces know Booker won't row the boat at the beginning of the game because they've seen it before and know he never rows the boat. Like Booker, the player cannot row the boat either.

It doesn't matter whether a player picks the cage necklace for Elizabeth or the bird, or whether they save or kill Slate. There are no lasting differences in the game's ending because the story is destined to end the same way regardless. Elizabeth eventually shows Booker an infinite sea of lighthouses, an ocean of doors leading to other realities. But many are portals into other versions of the same tale where Comstock is also a threat. Like Booker, players have free will to do whatever they like during the game while adhering to its constants.

One player will progress through the game in broadly the same way as another and the end result will always be the same. Booker is finally able to control Songbird after a visit to a future version of Elizabeth.

It is this variable that allows him to begin breaking the loop, and Booker's choice to never emerge from the waters of his initial baptism - to never become Booker or Comstock - that seals it.

But despite this new ingredient into the mix, the game still ends up in a place that is signposted from the very beginning, as if Booker was always supposed to eventually take this path. It's one of the first signals of what is to come.

Elizabeth defines the BioShock brand within the game: there will always be a man and there will always be a lighthouse. The first half of BioShock Infinite's tale felt tired because it mimicked the games set in Rapture without any deeper explanation. But the second half soared beyond these comparisons by peeling back the series' entire universe. Rapture and Columbia seem like variations on a theme because they are just that. Of course Songbird was inspired by the Big Daddy.

In one audio diary it is explained that Fink designed Elizabeth's captor after seeing another universe's merger of man and machine. It's also unsurprising that Booker can operate Rapture's genetically-coded bathyspheres - he is the equivalent in Columbia to the Rapture reality's Jack and Andrew Ryan.

It leaves the player bewildered as to where the series could go next. After defining the series so boldly, how could a future BioShock up the ante? Knowing that Rapture and Columbia are derivatives of the same tale, could another game support a further incarnation? Any one of Elizabeth's lighthouses may hold another reality, but what lies next is a mystery known only to Irrational - and it's one that we can't wait to begin unravelling. We want to make Eurogamer better, and that means better for our readers - not for algorithms.

You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Sometimes we include links to online retail stores. These narrative chances paid off, as "BioShock Infinite" received a 94 on metacritic for the PC version of the game, garnering nearly universal praise when the epic sequel was released.

After a lengthy battle on the barge near the end of the game, Booker uses Songbird to destroy the siphon that has been limiting Elizabeth's powers. However, once the siphon is destroyed, Booker loses control of Songbird, which starts to attack them. Elizabeth opens a tear in reality to take herself, Booker, and Songbird to Rapture.

With Elizabeth's powers now at full power, she is able to explain to Booker what exactly is going on. Elizabeth leads Booker through Rapture to a Bathysphere , which takes them to the lighthouse from the original "Bioshock.

Elizabeth explains that there are infinite variables, but only three constants, fixed figures in time and space. There's always a man. There's always a city," she tells Booker. It's at this point that it is revealed that Booker sold his daughter Anna to Father Comstock in order to wipe away his past deeds. So you're probably wondering what happened at the end of BioShock Infinite, particularly the Sea of Doors portion after successfully defending the airship and destroying the siphon.

This section of the wiki will attempt to explain the meaning of BioShock Infinite's ending. Therefore the only way to prevent the creation of Columbia is to kill Booker during his transformation into Comstock. When Elizabeth becomes omniscient, the knowledge of every universe is common to her and she realizes the implications are much bigger than Comstock and Columbia.

She sees that the universes in which the "Booker" character lives lead to the inevitable: a man builds a city, attempts to leave society behind and create a utopia, which ultimately leads to corruption, downfall and destruction -- sometimes the destruction of Columbia, sometimes the destruction of civilization by Columbia.

Players of the original BioShock will recognize one of many alternate cities as Rapture. As Elizabeth puts it: "There's always a man, always a lighthouse, always a city. At the end of the game, Elizabeth takes Booker to the lighthouses so he can comprehend things and show him what needs to be done for the greater good.

When Elizabeth asks Booker if he fears God, it is a hint that she is a moral person and may feel obligated to do the right thing.

After successfully destroying the siphon through use of the Songbird, Elizabeth now has full use of her ability, and is omnipotent. This is because the siphon was preventing her from using her abilities to their full potential. The only thing preventing Elizabeth and Booker from leaving Columbia behind and travelling to Paris at this point is Elizabeth's knowledge of the events leading up to this point.

She now wants to stop the events that occurred at their source, Comstock's birth. Elizabeth leads Booker through several lighthouses, including one which contains Rapture, a city which existed in the first two BioShock games.

Through use of these lighthouses, BioShock Infinite simplifies the multiverse theory. The idea that surrounds this theory is that there are an infinite number of universes which exist, based on simple or extreme adjustments made which weren't made in others. To simplify, there is a universe in which Hitler died at a young age, thus several events following his leadership never occurred.

This is where the "Infinite" in BioShock Infinite comes from. There are an infinite number of BioShock universes. Because of Booker's ability to use a bathysphere near the end of the game when Elizabeth brings him to Rapture, there's speculation floating around regarding Andrew Ryan's true identity.

Most signs point to Andrew Ryan and Comstock being one and the same, but we will know the truth in due time. In BioShock Infinite, we're given two main universes. One in which DeWitt accepts his baptism and eventually becomes Comstock, thus leading to the creation of Columbia.

The second is where DeWitt refuses the baptism, thus creating the man you play as throughout the game. The crucial point in Booker DeWitt's existence is that of the baptism which occurs after the battle of Wounded Knee.

Because of this decision at the baptism, there are two main universes which exist in BioShock Infinite. Booker either accepts or denies the baptism. In the first universe, Booker declines the baptism and remains himself, has a daughter named Anna, owes a great debt through his gambling addiction, and gives up Anna to Robert Lutece , who is working for Comstock, in order to pay the debt. He changes his mind at the last second, and while trying to pull Anna away from Comstock, who is escaping through a tear created by Rosalind Lutece 's machine, her pinky finger is cut off as the tear between their universes closes.

The Booker in this universe lives in regret and depression for about 20 years. Booker is eventually pulled over into Comstock's world by Robert and Rosalind Lutece. Booker invents an entirely different story within his mind in which he is tasked to retrieve a girl in order to pay off his debt to a man in New York.

This is where the opening quote in Infinite by Lutece comes into play: "The mind of the subject will desperately struggle to create memories where none exist.

This also explains the conversation between Booker and Elizabeth when he says he had never heard of Columbia before arriving there. The city simply did not exist in his universe. From here, there are several different possible scenarios, one of which is the scenario you experience within BioShock Infinite. The others are presumed to have lead to Booker's death. Any other universes within the game that you experience such as the one in which Booker joins the Vox populi were created by Elizabeth.

This means that they didn't exist before she needed them to. In the second universe, Booker accepts the baptism and becomes Comstock, creates Columbia, and foresees the future through use of Rosalind Lutece's tears in the universe. He looked into the universe in which Booker, the false shepherd, attempted to overthrow him. In this universe he also saw his own daughter lead Columbia after his death, and drown in fire the mountains of man.

Before confronting him, near the replica of the siphon, there are panels depicting your exploits in Columbia, the last of which is Comstock standing at the basin. Because his exposure to these tears made him sterile, he had to open up a tear into a universe in which he had a child and retrieve her.

In the Sea of Doors, we see other instances of Booker and Elizabeth. This means that ours is not the only Booker to make it here. Since there are only a few Elizabeths at the baptism, it could be that there are clusters of universes; most of them do not have an Elizabeth that gets her full powers back, but one universe does. Thus, the other Bookers we see walking are each closing their own cluster of universes.

It could also be implying that the other pairs we see are other players who finished Infinite. With their help, Booker finally realizes he is also Comstock. The previous two choices lead to the repeating cycles -- the Elizabeths know that the only way to break out of them is to disrupt the "always a man, always a city" world order and destroy "the man" before he builds the city.

The Elizabeths drown Booker; and he doesn't struggle much as he resigns himself to his fate. The circle is broken and Booker no longer becomes Comstock. In the universe where Booker becomes the version of Comstock we see in the game, Rosalind Lutece is born rather than Robert Lutece. Prior to meeting Comstock, Rosalind Lutece's research in the existence of a floating atom lead her as far as the creation of that atom, and a means of which she could communicate with Robert Lutece through Morse code.

It wasn't until she received funds from Comstock that she was able to create a machine that could open tears into other universes. This benefited her ultimate goal at the time, which seemed to be acquiring Robert Lutece. At the point which this exchange takes place, a portal is created between the two main universes in order to bring Anna to Comstock. Rosalind is on the receiving end, and attempts to get Robert to come through the portal as well so they can be together.

Booker makes a last minute decision that he wants his daughter back, and attempts to pull her away from the tear, but is unsuccessful and her pinky finger is cut off.

Many years later, Robert Lutece, being remorseful for stealing Elizabeth from Booker and setting her on a path to attack those living on the surface of earth, gave Rosalind an ultimatum that he would leave her life if she did not help him send Elizabeth back to her own universe. Comstock, whether aware of this plan or just trying to destroy any chances of word of what he had done getting out, ordered Jeremiah Fink to sabotage the machine to kill Robert and Rosalind.

However, their consciousness was instead fused with the possibility universe, giving them apparent immortality and ability to travel through time and space. This would make it easier to carry out their plan. It should also be noted that early in the game, when the Luteces had Booker flip a coin, Robert carried a chalkboard with heads marked many times.

When Booker is asked to choose, he either says heads or tails, but the coin will always land on heads, as it is a constant. It is revealed later that Robert conducted experiments on different Bookers in different timelines to try to change his choices.

The telegram about not picking the 77 baseball, the coin flip, the choice of pendant, etc. From the beginning of the game, the Luteces know what's going to happen, because they've been through all of it before with other Bookers.

Think of your playthrough of the game as Booker's hundredth or so attempt at preventing Comstock from ever existing. It could be said that it's Booker's or rd attempt, based on the bell-ringing combination at the lighthouse: 1x 2x 2x. Also, after you flip "heads" early on in Columbia and the Luteces mark a 13th notch on the chalkboard, Robert turns around and there are 2 columns of 11 sets of 5 notches, making total notches including your playthrough. During the beginning of the game while in the boat with the Luteces, Rosalind asks Robert if Booker rows.

Throughout each and every attempt they've made to get Booker to Elizabeth, he's never helped row the boat. This was a minor detail Rosalind forgot. There's a man who Booker finds dead at the lighthouse. This was likely a man sent by Comstock in order to prevent Booker from making it to Columbia.

It's also likely that during one of the first attempts to get Booker to Elizabeth, this man killed him. Thus he was killed by the Luteces during any attempts after this one. A note found in the lighthouse that reads, "Be prepared.

He's on his way. You must stop him. This was probably a letter left for whoever the dead man is. When Rosalind hands Booker the shield during the Comstock Center Rooftops portion of the game, both her and Robert are surprised that it doesn't kill him.

This was likely an experimental item that killed Booker in other previous attempts. There are other various moments in the game which indicate that Booker's been through all of this before, and the Luteces almost treat him like a lab rat in a maze.

In the event that the player gets Booker killed during the game, you often see the black and white flashback to Booker's office again. It is possible that the game treats your "respawn" with that Booker actually having died, while you then continue playing as yet another Booker, one who makes a better choice at that time to prevent his death.

She received her powers from the point in time which she lost her pinky finger. The portal closing on her affected her and gave her the powers because it resulted in her partially existing in two universes at once. This is supported by the early voxophone titled "Source of Her Power" where Rosalind states: "I suspect it has less to do with what she is, and rather more with what she is not. A small part of her remains from where she came. It would seem the universe does not like its peas mixed with its porridge.

If you managed to stick around after the game's credits rolled by, you would have found yourself back in Booker DeWitt's PI room. Turning toward the right and entering Anna's nursery, he calls out for her, and the game ends before you find out if she was in her crib.

One theory is that through Comstock's death at the baptism, the only universe which remained was that in which Booker declined the baptism, and never attempted to sell his daughter.

In this final universe, Booker and Anna are assumed to live happily ever after. LOL", Ken Levine writer and creative director of the game replied with "--Did you read about the cat? One conclusion of the Copenhagen Interpretation of stated that a particle could exist in a infinite amount of states before being observed—a quantum superposition. In order to ridicule this, Erwin Schrodinger asked his colleagues to imagine a cat in a box with a vial of poison set to break at any time.

Before opening the box, one cannot know if the cat is alive or dead. Does this really mean that the cat is both alive and dead at the same time? Neils Bohr et al. Having just read about the cat, we can assume that as the game cuts out before we are able to observe the crib, Anna is both in and gone from the crib.

Because there's always more than one way to explain something, especially when that something happens to be the ending of BioShock Infinite. Elizabeth's fate is still rather up in the air. It is possible she exists within the probability space like the Luteces. The first sea of lighthouses you encounter, with all the "stars" which are really tears represents the Bioshock multiverse.

You enter a final light house where you're drowned by parallel universe Elizabeths. But Prime Elizabeth never enters that lighthouse with you. Booker even says "wait, you're not, who are you? So Elizabeth is still outside, hanging out in the Columbia megaverse.

If drowning Booker eliminates the Comstock timelines, this could be visualized as all the lighthouses universes containing Comstock popping out of existence in that sea of lighthouses. The question is, what's she doing now? Sitting around in that endless sea of lighthouses?

Knowing the constants and variables of each one? Can she visit Booker, and would she even want to? The ending tangentially opens new questions, infinitely, so to speak. By the end of the game, the Elizabeth with whom we traveled was omniscient and quasi-omnipotent. It seems reasonable to conclude that she was able to remove herself from the Comstock timeline, to survive the erasure of the Columbia universe.

One can also make the case for Elizabeth transferring her consciousness. Booker wakes up in the post-credits scene and clearly, on some level, remembers the events of Infinite. If Booker remembers the events of the game, then it is possible that he will not go on to repeat his mistakes i. Also, if he remembers, he can instill within his child the same sense of intellectual curiosity, love of life, etc.

And finally, if he remembers, it is possible that baby Anna will also come to acquire memories of the events that transpired within the game and, for all intents and purposes, become the Elizabeth that we knew in the game. Even if one wishes to argue that "prime" Elizabeth the person with whom Booker travels during the events of the game enters the final lighthouse, her fate is still unclear.

We do not actually witness the disappearance of the "final" Elizabeth. Some have contended that the final piano chime symbolizes her disappearance as well, but that is conjecture.

One could make the counter-argument that if Ken Levine wanted us to know that the "final" Elizabeth disappears, he would have shown it. To quote Andy Kelly at CVG, "The sudden cut to the credits is obviously intended to make this ambiguous, leaving players to decide her fate for themselves.

Booker's death at the baptism would have brought an end to Elizabeth's existence. Resulting in Booker not having the opportunity to be drowned.

Comstock and any Booker that interacted with Comstock would have to die. Booker's death at the baptism prevented the birth of Comstock, and therefore the creation of Columbia. The interactive cutscene that plays after the credits have rolled is an entirely different story that suggests there is a universe in which Booker and Anna don't confront Comstock or a debt, as explained in the previous section. However, this is unlikely because Booker's death at the Baptism would prevent every possible scenario of Anna's birth from ever coming into being.

Anna's birth requires Booker's denial of the Baptism although Booker's denial of the baptism may not necessarily lead to Anna's birth.



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