How does planar attunement work




















Thread: Planar Attunement Question. Thread Tools Show Printable Version. Planar Attunement Question Trying to verify exactly how the immunity of this feature is supposed to work. The exact text reads emphasis mine : Planar Attunement Ex : At 1st level, you must choosea single plane of existence other than the Material Plane,such as Irian the Eternal Day.

Once selected, your planar shepherd features are forever attuned to this plane. Youcannot choose a plane with an alignment trait opposedto any component of your own alignment. For example,a neutral good planar shepherd cannot choose Fernia because that plane is mildly evil-aligned. You and your animal companion ignore any harmful effects derived from your chosen plane's elemental orenergy traits, as well as any natural environmental affects associated with the plane.

For instance, if you are attuned to Risia, the Plain of Ice, you are not affected by the plane's cold temperatures; on Fernia, you do not take fire damage for being on a fire-dominant plane.

You are also immune to the entrapping effects of planes such as Dolurrh. Retains the same effect on Glyphs of Power that it had on Ground of Power. Available after spending 5 points in Pyromancer. Will still apply Hypothermia with each hit. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. Better poisons.

Unlocked after spending 20 points in Assassin. Now unlocked after spending 14 points in Assassin, with an additional rank added at level Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Now also completely ignores armor on the target. No longer on the global cooldown and has a 20 second ability cooldown added.

Energy cost reduced to 10 from Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Removes all control and movement impairing effects. Not on the global cooldown. Duration increased to 20 seconds, up from Heals the Bard over 15 seconds, does not stack with Motif of Regeneration.

Now affects up to 5 targets, up from 3. Contra Tempo: Functionality changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. A rank 7 of this ability has been added. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel.

Pedestals are gone. Sniping remains. New survivability as well. Better synergy. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target.

Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. Energy cost reduced to 30 from The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Now unlocked after spending 32 points in Nightblade.

Now grants a Combo Point when used. No longer overly dependent on Shadow Fire. No matter what your sp:crit optimal ratio is, please note the best efficiency when comparing wisdom and SP hexes goes:. Posted in Cleric , New to 50 , Planar advancement , Rift Tagged cleric , min-max , planar advancement , rift.

Thanks for the nice guide. However, there are — i think — two inacccuracies in the above guide. In the Plane of Water, the sp bonus for staffs sums up to Secondly, in the red text you say we get 48 sp from weapon sp bonus. This should be 72 sp i think you forgot to include wand bonus. So effectively you end up with sp and 30 sp crit. Since t2 PA is out any word on the best path to take? Is spreading on in t1 still the way to go or should you now focus on a specific planar type.

I am primarily a purifier based tank healer though occassional senticar. Burning powerstone will not stack with any of the tier 2 abilities that are weapon based i. Flaring and Wind Glyph. You should be using a powerstone in raid all the time anways so there is no point to focus on any one tier for raiding purposes. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.



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